Week 10

Week 10 done. After catching up with CIU, I made sure to put in extra work this week.

So for team Magenta, made a squirrel model as well as an acorn.

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I also painted a texture for their skydome.

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but for some reason it isn’t turning up in unity

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So I’m currently trying to get to the bottom of this.

For my specialization, I’ve started following some tutorials on making facial features. I was surprised at how well I was able to do the lips and the nose which are typically the things that give me the most grief in both 3DS max and even regular painting.

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I also discovered the dam standard brush from a friend so I decided to check it out online. It was very useful especially when creating the hole for the lips!

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And just a little bit extra, I decided to do a quick personal project since it’s been on my mind for so long.

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I wanted to get quicker at painting so I decided to paint this parody of “soul of purity and light” from Yugioh using a picture of my friend and I on Halloween last year. It seems to have helped motivate me to get more work done.

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What I learned

This is the dam standard brush and don’t let the dislikes fool you, It’s just down-voted for its simplicity but I’m really glad i discovered this tool.

 

 

I used this tutorial bellow for making the lips and it was so useful to me! The inflat tool made a big difference.

For the nose, I was mainly just looking at references and eyeballing it. It was a lot more time consuming but I think I achieved a good result.


Hours
Personal: 10
Cross Disc: 15
Spec: 5

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